Planeswalker is a Special Quality that can be applied to any sentient creature. Contrary to popular belief, a planeswalker does not have to be a spellcaster. They come in every shape imaginable and every size imaginable. They can be thieves, warriors, scholars, wizards, druids, priests, and any other class you can imagine. A planeswalker has the following special abilities:
Adaptive Survivability: When a planeswalker comes to a new plane, it can choose to blend in with its environment as though it were naturally from that plane. If it is a firey plane of magma and extreme heat, the planeswalker can choose to ignore the heat as though it were one of the plane’s firey denizens. This does not mean the planeswalker is immune to fire effects, unless they occur naturally on that plane (A planeswalker is not immune to a fireball, but may be able to swim through a pool of lava like one of the natives). A planeswalker can also appear as though it fits in, providing a minor illusion that it is a native creature. Thus, a human planeswalker on a plane full of elves may want to appear as an elf to avoid and sticky entanglements. This ability can be disregarded at will.
Planeswalk: 1/day per HD a planeswalker can shift from one plane to another. Doing so is a standard action, the planeswalker can only move to an adjacent plane, unless it decided to expend extra planeswalk charges. A group of planeswalkers can potentially channel together and create a pool of their planeswalk charges. Allowing for them to travel further together then they could alone.